Some aspects of the games that teachers need to take into consideration are:
- Student's age
- Previous gaming/technology experience
- Can all students participate (do you have students with as disabilities?)
- Number of players
- Learning objectives
- Technology requirements
Some benefits of gaming in the classroom is the hope that the student has a better understanding of a new concept or idea. It also allows for repeated practice to help students learn vocabulary or other terms. According to Rebekah Stathakis, playing games help student form positive memories of learning and keeps their attention (2013). As a history teacher my goal is to find interactive games that can work well in my content. I remember when I was a kid playing Oregon Trail and how excited I was to learn more about that time period. This past year I used a online version of Diplomacy in my 7th grade history class to teach my students about nationalism, imperialism and what the world was like before World War I. My students enjoyed the strategy and learned geography and problem-solving skills. The hope is that students will develop critical thinking skills and they are able to come up with well-thought out decisions. A website I found helpful to start researching possible games for history is http://playinghistory.org/
Resources
6 Basic Benefits Of Game-Based Learning. (2013, March 15). Retrieved October 19, 2016, from http://www.teachthought.com/the-future-of-learning/technology/6-basic-benefits-of-game-based-learning/
Coffey, H. (n.d.). Digital game-based learning. Retrieved October 20, 2016, from http://www.learnnc.org/lp/pages/4970
Stathakis, R. (2013). Why Use Games in Your Classroom? Retrieved October 19, 2016, from http://www.educationworld.com/a_curr/reasons-to-play-games-in-the-classroom.shtml