Twitter Chats
1) Twitter Chat #sschat
Monday, June 20, 2017
7:00 PM
Summary: This was the first time I have ever followed a Twitter Chat, so it took me a little time to get used to the format. I found that everyone was very friendly and by the end a bunch of people started to follow me on Twitter. The topic of the social studies chat was geography. There were five questions that were posted, each at about 10 minutes apart. That gave time for people to add in suggestions, links, and resources. Being my first time I learned about replying to comments and re-tweets. The concern of the people involved in the chat is the lack of geography skills that are being taught in schools today.
Resources:
Resources I tweeted:
Suggested creating a travel magazine to connect ELA and Geography
2) Twitter Chat - #ditchbook
Thursday, June 29, 2017
10:00 PM
Summary: This was an interesting Twitter Chat that allowed educators to discuss ways to use digital tools and other resource, not just teaching to the book. It seemed to focus around the book “101 Ways to Ditch That Textbook.” Even though I was not familiar with the book I was able to learn and contribute to the conversation on ways to use resources beyond the book. The questions included how to maximize your time to how to integrate social media into the classroom. The question on social media was difficult for me to respond, aside from the comment that the school I teach at has very strict technology rules. The students are not allowed to bring their own devices and they are not even allowed to have cell phones (before, during, or after school). This chat allowed me to hear different ways teachers maximize their time, what resources they use other than the textbook, and other technology to promote student-centered learning.
3) Twitter Chat #games4ed
8:00 PM
Thursday, July 6, 2017
Summary: This Twitter chat focused on ways to use apps and other programs to engage students, especially gaming. I am new to gaming in the classroom so it was interesting to see all the options there are to use with your students. The questions focused on use of social media, Google slides, use of video apps, Google Draw, and favorite apps with potential gaming. The people involved in the chat were well-versed in technology and the apps that could be used in a variety of content areas.
Resources:
4) Twitter Chat #engagechat
8:00 PM
Friday, July 7, 2017
Summary: This Twitter chat was the busiest chat I participated in and it was fast paced with lots of comments. So being newer to the chat scene, it was a little difficult to keep up with all the comments. Luckily with Twitter you can scroll down and view previous comments. The topic was perseverance, which as a teacher I thought this was a great topic. This is a good chat for anyone, not just teachers. The comments were universal and positive, so its a good uplifting chat. There was lots of time to respond, reply, and react to other tweets.
Webinars
1) Game-Based Learning Research - Michelle Zimmerman, Jason Osborne
Minecraft: Education Edition
Monday, June 26, 2017
12:00 PM
Summary: This webinar presented current research on the benefits to gaming in the classroom. Children are able to learn complex concepts at a younger age with the use of technologies. Also, real life connects help students find purpose in their learning. Connecting to the universities and hospitals to figure out what research is needed and allowing students to start problem solving. The presented gave good starting points for game-based learning:
What you can do to prepare your students
Minecraft Education website
Sigmund Tobias - research - positive and negative to technology
Reach out to connect
2) Minecraft Around the Globe - Anthony Salcito
Minecraft: Education Edition
Monday, June 26, 2017
1:00 PM
Summary: Anthony Salcito discusses how to implement Minecraft and create a foundation. The characters and ideas of Minecraft are familiar to students, so use that to your advantage at all grade levels and content areas. The creation mode is a way for students to create and learn in the classroom. One thing that stood out is when Anthony Salcito said that educators can go into using this in the classroom without being experts. Learning as you go with the support system the Minecraft: Education Edition community helps provide resources. Schools share projects around the globe via Skype. This webinar was shorter than I expected, but gave good ideas and made me feel more comfortable about looking into using it in my classroom.
3) Computational Thinking for All with Lisa Anne Floyd
Microsoft Hack the Classroom
June 27, 2017
6:30-8:30 PM
Summary: This introductory session explained that someone with disabilities can still complete the tasks of their career with new technology. By use coding you can help make technology more accessible for all users. I liked the point they made that the first time you probably won’t be successful, but through debugging, you can replace the parts to make it a success. Researchers can use coding as a new form of literacy to teach technology - Poetical Scientists. The second part dealt with teacher collaboration. Teachers are able to contribute via video conferences so no matter where they are or when they can add there is still a line of communication
4) Code Builder for Minecraft: Education Edition with Cathy Cheo-Issacs
Microsoft Hack the Classroom
June 27, 2017
6:30-8:30 PM
Summary: This session laid out the various ways that Minecraft can be used in the classroom. I watched the webinar about Minecraft earlier in the week because I think this is a great connection for the students to bring into the classroom. I thought Microsoft did a great job explaining how to incorporate it at various levels and contents. One of the best stories included was how the first graders were able to teach the teacher. This empowers the students and allows everyone to take a turn at teaching and learning.
Highlights:
5) Windows Apps - Paint 3D
Microsoft Hack the Classroom
June 27, 2017
6:30-8:30 PM
Summary: Paint 3D is a great tool that allows students to create with the new Windows 10 Creators Update. The panel suggests that you allow students to start with a blank canvas to start creating their project. This allows for students to build upon their skills and design something that works in any content area. There are pre-made models and objects to work with. There is also 3D Remix which allows the user to share their 3D creations in social networking communities.
6) Window Apps - Edmodo & eMathMaster
Microsoft Hack the Classroom
June 27, 2017
6:30-8:30 PM (EDT)
Summary: This session described the various ways to use online communities to connect with students. Edmodo is a platform that allows teachers to connect with students, parents and peers. It can assign homework, schedule quizzes and create groups. It works directly with Microsoft and Google apps. This is a great tool to connect with other professionals and within your school. This session also covered the eMathMaster tool. Although I am not a math teacher, this app had a lot of helpful tools to help students who need to strengthen their skills in math.
7) Session 5: Story Remix
Microsoft Hack the Classroom
June 27, 2017
6:30-8:30 PM (EDT)
Summary: This session introduced the updated Story Remix that will be updated this fall. This update from Windows allows the user to use photos and videos to create a story. This app would be great in any classroom at various grade levels. I questioned the cost and the ease of use to understand if younger students could manage the app or if it was geared for secondary education. This was a brief session, but I am looking forward to learning more about this in the fall.
Resources for Sessions 1-5
Hack the Classroom Resource Center - available with the link given with registration
Lesson Plans
Minecraft Lesson
STEM
Skype
Virtual Field Trips
8) Tips, Tricks, and Best Practices for Integrating Chromebooks and Other Devices
SimpleK12
July 7, 2017
11:00-11:30 AM
Summary: This was an interesting session because it was presented to teachers who have iPads or Chromebooks in their classroom. Although it would be ideal to have 1:1 the presenter did address ways to use a few in a collaborative groups or stations. It is important to observe students and keep them accountable by walking around the classroom. Depending on the class, there was talk about the way you arrange your seating to be more successful in keeping students focused.
Classroom layout to have students engaged Another new idea was to not simple take away all technology, but to keep the students accountable. One suggestion that was provided was a Google template called Stop it! It is a technology violation program that allows the student to reflect or develop digital citizenship project. Another suggestion was a "tech timeout" - use paper or work with a partner instead of the student's own device. Overall this was a helpful session.
9) Around The World in Eighty Days: Virtual Field Trips on Your Chromebook
SimpleK12
July 7, 2017
1:00-1:30 PM
Summary: This was my favorite webinar by far. I am familiar with virtual tours and enjoy finding resources that allow my students to be engaged in history. This session gave a lot of resources that I listed below. I've used Google Maps before, but I didn't realize all that you could do with the site. Although not all areas are covered by Google Maps (especially Street View) because of physical access or governments restrictions, those are few and the location are updated about every year. I have used the museum sites before, but good advice was given that teachers should always review materials before allowing student access. My favorite aspect of the virtual tours was being able to set my our tour up. GE Teach Tour and Google Expeditions are great tools I want to try this year. Another focus of this session was that these tools can be used by teachers and students.
Resources:
Google maps - use pegman to take virtual field trip - see inside
Check art ahead of time for content